The gameplay is greatly enhanced by KF2’s excellent map design (more on custom maps in a moment). The leveling mechanic is also a gentle reminder to try a harder difficulty because the game is at it’s best when it’s challenging (but not TOO challenging). It’s a system that doesn’t feel like a chore and rewards the player for investing a little time in the game.
The bonuses are significant and can change the way you approach combat. Overall, KF2’s player and leveling mechanics feel more rewarding than other similar games. If you don’t like what you picked for your level bonus you can change it as long as you are between waves of attack. Every five levels in the experience “ladder” allows the player to choose between two significant bonuses.
Each perk has twenty five levels of experience. Demolition, of course, makes everything explode. A friend of mine prefers the Demolition perk. Commandos specialize in assault rifles and revealing stealth Zeds. My personal favorite is the Commando perk. You can read more about the perk system here, but in general, each perk provides the player with bonuses and a unique way to combat the Zeds. Like other games in the genre, the player chooses from a variety of classes (called “perks”), each with their own strengths and weaknesses. KF2 stands out from other horde games in three critical areas: player mechanics, map design, and gunplay. It’s a co-op (or single player) horde game that spawns wave after wave of increasingly difficult zombies (“Zeds”). Killing Floor 2 doesn’t reinvent the wheel. The premise of GO30 is to find those games that you can work into your busy schedule and I can confidently say KF2 fits right in. This game is a god damn good time and it’s perfect for exciting and efficient gaming.